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About

My Role: Level Designer

Genre: First-Person Shooter

Players: Multiplayer
Platform: Desktop, Smartphone
Engine: In-House

My Role

On these projects, I was in charge of designing Multiplayer maps.

 

Designing an FPS Map

When designing a first-person shooter map, there are several things to keep in mind. For instance, it's important to create a map that's fairly easy to move around in and don't have too many dead ends. It's also important to create areas that look different enough from each other so that a Player doesn't get themselves lost, and providing cover so that a Player can find a moment of respite to recover. These are all things that I tried to keep in mind when designing the maps.

Click on each game's thumbnail for screenshots and footage.

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Floating Alien City
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Mayan Mayhem
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Freaky Factory
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The Dreary Desert's Marvelous Mountain
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Handheld Havoc
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Toybox Tussle
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